![]() Teams take turns to either defend or hack intel, and with maps ranging from claustrophobic offices with banks of computer desks and labyrinth like oil rigs, knowing the right balance of loadouts and team deployment are key. Sharp eyes and quick wits are necessary skills to win matches in Firewall Ultra, but they’re not the only ones. A cool little detail (that you may want to check when in the safehouse rather than battle) is in the weapon triggers: the resistance to your virtual finger replicate the real-world analog to the gun you’re holding. Loadouts for every occasionĮvery weapon has tailored haptic feedback so each feels distinct. It’s an outline that can be seen by your team regardless of how many walls or stairwells are between them. Spot an opposing team member and keep your gaze locked on them: you’ll mark them with a red outline until they move out of sight. Perspective switches to a small number of security cameras stationed around the map which you can freely rotate around. Closed eyes or averted gazes are the only deterrent – an inherent risk when bullets can come from any direction.Īnd even if you’re benched in death before your teammates, you’re not out of the game. Hug a corner and hide your beam until an enemy approaches, then uncover to blind them. This, coupled with better hand tracking due to the Sense controller, teases a potentially brilliant strategy: a gun-mounted light’s beam can be hidden by putting your other hand in front of it. Even with your sight restored you’ll briefly have double-vision if your blindness was caused by a flashbang. Eye-tracking makes weapon selection from an on-screen wheel swift and grants greater precision to your aim when closing one eye or looking down sights, subtly repositioning your gun to mirror exactly where you’re looking.įlashbangs will blind you if you look at them, but so will flashlights when shone directly in your eyes: in both instances your screen will go all-white for several seconds. PvP matches now play out as best of three rounds, with the PS5 SSD shifting players from safehouse to match map and back again in a near-blink of an eye. But First Contact has confirmed a PvE mode is also in the works that will be included come launch. The eyes have itĤv4 competitive matches are still the heart of Firewall. The core experience is retooled with player feedback from Firewall Zero Hour (dedicated servers, new skills, contractors, maps, weapons and more) and gameplay and visuals are rebuilt thanks to PS VR2 features and a switch from Unreal Engine 4 to Unreal Engine 5. ![]() With multiple clips spent (and weapons reloaded with a button press) we were promptly deployed into a series of three round matches.Īs with the original Firewall Zero Hour, teamwork is still key, with sides switching defender and attacker roles as matches progress. These presets will be fully customizable. ![]() ![]() First stop: the pre-match safehouse to find our feet and to get to grips with weapon loadouts at its firing range.Įach loadout comes stocked with two weapons, two items, running the gauntlet of full assault to support weaponry and all paired with a choice of two items that walk the line between explosive and defensive. Developer First Contact Entertainment gave us a first taste of its tactical action in a recent hands-on. PS VR2 owners itching for tense, high-stakes multiplayer gameplay should keep upcoming 4v4 competitive and combative shooter Firewall Ultra on their radar.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |